Icon | Name | Unlock Price |
---|---|---|
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Fish Knife | None |
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Beatbolt | Unlocked after repairing FREND-43V3R |
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Kunai | 2 ![]() Memorite Shards |
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Heavy Blade | 3 ![]() Memorite Dust |
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Katars | None |
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Ravenblade | None |
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Ninja Stars | 5 ![]() Memorite Dust |
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Eye Blade | 5 ![]() Memonite Fragments |
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Telepike | 5 ![]() Memorite Shards |
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Boomerang | 5 ![]() Memonite Fragments |
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Charged Blade | 12 ![]() Memorite Shards |
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Goo Brush | 5 ![]() Memorite Dust |
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Shield | Drops from Headbanger Boss 12 ![]() Memorite Dust |
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Sirocco | None |
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Anchor Boom | 8 ![]() Memorite Shards |
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Hibiki's Umbrella | 6 ![]() Memorite Shards |
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Fiery Claws | 5 ![]() Memonite Fragments |
Icon | Name | Unlock Price |
---|---|---|
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Bleed Aura | None |
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Goo Bomb | None |
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Ultra Laser | None |
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Mark Zone | 8 ![]() Memorite Shards |
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Bomb | None |
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L-BRO | None |
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Grenate | None |
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Blade Storm | None |
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Frost Nova | 1 ![]() Memorite Dust |
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Death Orb | 5 ![]() Memorite Dust |
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Burn Aura | 5 ![]() Memorite Dust |
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Detonado | 2 ![]() Memorite Shards |
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Leafade | 12 ![]() Memorite Shards |
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Curse Trap | 8 ![]() Memorite Shards |
Icon | Name | Unlock Price |
---|---|---|
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Protector Fish | 2 ![]() Memorite Shards |
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Gobbling Fish | 5 ![]() Memorite Dust |
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Boing Fish | 5 ![]() Memorite Dust |
Icon | Name | ![]() |
---|---|---|
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Apple | 130 |
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Golden Apple | 215 |
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Heal Flask Recharge | 350 |
Gift Slot | 600 |
Description |
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Projectiles pierce and deal +X% after the first target |
Charge towards distant foes |
Damage +X% if held longer |
If the held jump hits, gain an Opportunity to launch a stronger one. |
Projectiles bounce twice, and each bounce deals +X% damage |
Damage +X% |
Size +X% |
Finisher damage +X% |
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Deal +X% damage to targets with ![]() |
Applies 1 ![]() |
Applies 1 ![]() |
Applies ![]() |
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Applies 1 ![]() |
Refills X% faster |
Block and ![]() |
Deals damage around you when the trinket is ready |
Spawns a ![]() |
Damage +X% |
Duplicated to each nearby target |
Attack speed +X%, but damage X% |
Duration +X% |
Damage +X% against targets with ![]() |
Relaunches after Xs |
Refills if target dies |
Adds +X% damage to the first hit against a target |
Deals damage over time in an area (X DPS) |
Perfect timing is handled automatically, but damage X% |
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Direct hits create a ![]() |
Every hit refills by Xs |
Sticks to the first target |
Directly applies ![]() |
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Finishers apply ![]() |
Finishers apply ![]() |
Held attacks apply ![]() |
Each hit against the same target adds X% damage |
Block and ![]() ![]() |
Block and ![]() ![]() |
Applies ![]() |
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Block's stun duration +X% |
Held attack hits launch an ![]() |
Kills have a X% chance to permanently increase gear damage by X% (Currently: +X%). |
Reapplies half the ![]() |
Heals you for X% of base damage dealt (while under 50% health) |
Block and ![]() ![]() |
Attack speed +X% |
Applies X ![]() |
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Applies X ![]() |
Applies X ![]() |
Damage +X% to targets with ![]() |
Held attacks make your next attack deal ![]() |
Held attacks are much faster |