- ⭐️ Fixed Alterattacks not working properly on several weapons🚀 New version deployed v0.2.2.1 (94e968fa)
- ⭐️ Fixed Alterattacks not working properly on several weapons
- New "Ultra" view distance preset for high-end PCs
- ⭐️ New candidate support for the DualSense Edge controllers
- Cog Gates now allow you to split spending between your current and saved Cogs, prioritizing the use of current Cogs first.
- Alterattacks: fixed delayed ||Boomerang|| issue: if you just had started a combo attack when you got the Alterattack signal it did not launched
- ⭐️ Alterattacks: fixed Alterattack does not start if previous action was also an Alterattack
- Gameplay: fixed dropping 2 flasks by mistake (drop cooldown is slightly higher)
- ⭐️ Audio: fixed Factory boss music not starting after cutscene
- ⭐️ Crash: fixed crashed caused by collisions in Rat Village's Miniboss chunk
- ⭐️ HUD: fixed current Cogs counter showing wrong value in Run
- HUD: fixed damage counters being sometimes offscreen horizontally
- UI: fixed some scrollbars not being draggable using the mouse
- UI: fixed input fields not being escapable simply by using arrow keys
- ⭐️ Collected shader variants
- ⭐️ Lowered default view distance for better performances
- More optimizations on VFXs
- Optimized Factory terrain geometry
- Optimized some LODs on Factory
- ⭐️ Elites: rebalanced their powers in high difficulties. Fire zone: the zone is smaller and no longer has an increased duration. Rotating lasers: there are no longer 3 lasers but 2 at most, however the lasers are longer in the highest difficulty. Falling bombs: no longer spawn at an increased rate, however at the maximum difficulty they now also create a damage zone for 2.5 sec after they explode.
- ⭐️ Gooed enemies now rotate WAY more slowly
- ⭐️ Enemies: the ||Navelless Warrior|| boss now has a preview vfx to warn players of its ground attack
- ⭐️ Gifts: ||Shield Hex|| now gives 500 Shield (increased from 250)
- ⭐️ Trinkets: L-BR0 damage reduced
- ⭐️ Weapons: Ninja Stars: increased combo's dmg by 10%
- ⭐️ Weapons: Eye Blade: reduced Alterattack damage (now 30, 30, 50 instead of 40, 40, 60 at level 1)
- ⭐️ Made loots clearer at the end of a run
- UI: Improved memory unlock summary
- UI: allow mouse click validation on Gear replacement's replaced big tile
- ⭐️ Fixed potential softlock when being teleported to a miniboss arena, when a teammate hit the enemy through a door
- ⭐️ Enemies: fixed disappearing after a Charged Blade's Alterattack (could also cause softlock in closed arenas). Yes, it was sent to the other side of the planet somehow…?!
- ⭐️ HUD: fixed super bright remaining UIs
- ⭐️ UI: fixed softlock if exiting a UI on its final countdown frame
- ⭐️ Elite mob Clone will now always start fighting if its owner does
- UI: fixed login menu when Steam authentication fails
- Weapons: Ninja Stars & Telepike: fixed criticals' damage bonus shown but not applied on the actual damage dealt
- HUD: fixed gap in player health bar when injured while having shield points
- Audio: fixed music stopping when entering boss combat if cinematic was skipped too quickly
- ⭐️ Optimized lots of action VFXs to reduce the amount of triangles drawn
- ⭐️ Temporary reduced view distance of enemies to enhance FPS
- ⭐️ Enemies: optimized ||Incubator|| biome enemies' ground VFX causing FPS drops
- ⭐️ Audio: Fixed boss music if cinematic was skipped
- ⭐️ Trinkets: Fixed relaunch affix possibly relaunching multiple times when both trinkets had it
- Enemies: Fixed AntRanged projectiles VFX now disappear before flask ends
- UI: Fixed wrong text for the Max HP affix
- Fixed game selecting a previously deleted save's slot by default
- Trinkets: Fixed Leafade applying to affects (Burn, Bleed, etc...)
- ⭐️ Co-op: new Revenge Mode
- 2 new weapons: Fiery Claws & Umbrella
- 4 new trinkets: Ultra Laser, Mark Zone, Bleed Aura + our first pet L-BR0!
- ⭐️ 4 new skins: rewards when finishing the game at higher difficulties
- 9 new enemy variants!
- ⭐️ Weapons can now have a dynamic Alterattack ignition bonus: Shield (from +40 to +200%), Boomerang (from 0 to +100%)
- Rat Village's Miniboss (Pirate Captain) revamp including new animations and attack patterns
- Rat Village's optional Miniboss (The Headbanger's Head) revamp including new attack patterns
- Gift slots can now appear as Path choice rewards (if you unlocked the ability to obtain them)
- ⭐️ Boosts: small boosts were removed and replaced by big boosts. Boosts will always have one special proposition that gives a reduced stat but an added maximum health bonus. This is an experimental change to make choices more interesting and streamline health gain - we welcome any feedback!
- Added new chunks in Factory and Incubator biomes
- ⭐️ New mouse aiming algorithm: will especially enhance your accuracy when using distant weapons
- ⭐️ New mouse cursors: Arrow (new default) & Anchor Boom (you can pick those and the previous Hand one in the options)
- ⭐️ Accessibility: new standard Auto Dash option available from the start
- ⭐️ Accessibility: new no-flash mode for UIs
- ⭐️ New 🇩🇪 German and 🇷🇺 Russian localizations
- ⭐️ Gift slots can now be recycled
- ⭐️ Gift and Gift slots can now be recycled and bought even when you are full (meaning, you already have the same Gift or you can't buy any more slot)
- ⭐️ The Sudden Death mechanic when one player dies in multiplayer has been replaced by the Revenge Mode
- ⭐️ Enemies no longer kill you in one hit, your max health still matters.
- Instead, both enemies and players are empowered. Enemies deal +100% damage, and players gain +100% per ally down. Players also move faster.
- To compensate, enemies no longer change their scaling based on the amount of players alive and you cannot use your Heal Flasks.
- You still need to kill enough enemies to remove all 10 stacks of Sudden Death and revive your allies. 3 players co-op: when a second ally is down if you had less than 5 stacks the counter resets to this value.
- However, the amount of stacks removed have been updated. Strong enemies remove 2 stacks instead of 1. Most enemies in the Incubator biome remove 3 stacks each. Elite enemies remove 5 stacks each. Little vaccum cleaners in Factory and tentacles in Incubator do not give any anymore.
- Additionally, you can now revive teammates more easily in Boss fights. In the first Boss fight: killing one of its pillars will remove 4 stacks, meaning you can revive your allies after destroying three. In the second Boss fight, you can still revive teammates by killing one of the three brothers (unchanged).
- Gameplay: fixed Alterattacks base damage calculations
- ⭐️ Gifts: fixed the accumulation of effects reducing your maximum health (you are now capped to 1 at least)
- ⭐️ HUD: fixed permanently hidden UI when teleporting towards an ally while in an area that disables UI
- ⭐️ Level Design: fixed lots of reported issues and navigation quirks
- ⭐️ Weapons: Charged Blade: fixed dying enemies not triggering Crystallize when falling
- Weapons: Kunais: fixed passing through some targets
- Weapons: Ninja Stars: fixed chained Alterattacks bonus being wrong sometimes
- Weapons: Telepike's perfect tip and Ninja Stars' distance based damages now scale properly
- ⭐️ Bestiary: fixed having some bombs of the Rat Village's end encounter exploding after the fight
- Bestiary: fixed some Naveless Pyro and Rogue animations (weapons wrong rotations)
- HUD: fixed Emojis being drawn behind other hud elements
- HUD: fixed having enemy health bars behind damage numbers, thus being unreadable
- HUD: fixed Refillable Flask's icon not filling accordingly to the percentage (looked full way before it was)
- Options: fixed Dash at cursor that was interactible when Aim at cursor is not activated
- Options: fixed Dash at cursor being not orientated properly when the camera was tilted
- ⭐️ Weapons: Fixed the Anchor Boom weapon not applying various effects
- ⭐️ Weapons: Fixed iFrames of the Alterattacks of the Ravenblade and the Eye Blade
- ⭐️ Weapons: Fixed the Beatbolt Alterattack aiming
- ⭐️ Enemies in the Gobbling fish will no longer be able to attack while under the effect of the Detonado trinket
- ⭐️ Better targetting on RatVillage's Fireworks
- ⭐️ Fixed permanently hidden UI when teleporting towards an ally while in an area that disables UI
- ⭐️ Co-op: fixed having walking dead players 🧟 (and some crashes because of it)
- Co-op: Crystallize: fixed not showing cumulative damages properly
- ⭐️ Trinkets: fixed some camera effects
- ⭐️ Bestiary: fixed NavelessBoss Tankers that were being targetted by homing projectiles instead of the foes
- ⭐️ Bestiary: fixed Fenwick Variant that could not be crystalized
- ⭐️ Level design: fixed having a healing shop before any fight in the Fungal Swamp biome
- ⭐️ Audio: fixed unstoppable and super loud music in ending credits
- ⭐️ Fixed missing VFXs generating errors on Fenwick Variants
- ⭐️ Memories: Fixed the secret memory in the Ark's Well not being obtainable
- ⭐️ Weapons: Katars: fixed held attack not launching (also applies to some rare cases on other weapons)
- ⭐️ Weapons: the Detonado trinket will no longer attract weapon projectiles
- ⭐️ Weapons: fixed held attacks not being triggered if you have too much attack speed Boosts (e.g. Katars, Ravenblade)
- ⭐️ Weapons: Beatbolt: fixed Alterattack aiming sometimes not working
- ⭐️ Weapons: Charged Blade: fixed not being able to push Frozen enemies
- Weapons: fixed high Attack Speed potentially skipping to trigger some hitboxes or projectiles
- Weapons: fixed not being able to move targeting of held attacks solely by using the mouse (e.g. Anchor Boom)
- Fixed under the hood issues regarding attack speed (some logics being skipped)
- Fixed under the hood errors causing some unpredictable and weird behaviours
- ⭐️ Enemies: fixed Naveless Pyro waiting too much between melee atks which looked bugged
- ⭐️ Enemies: fixed Elites fire AOEs' hitboxes
- ⭐️ Challenges: fixed buggy collider in arena preventing certain hits from connecting
- ⭐️ Weapons: fixed issues with the Beatbolt alterattack projectile during the last boss fight
- ⭐️ Fixed being softlocked after a giver UI
- ⭐️ HUD: fixed top screen discovery UI showing a permanent flash
- ⭐️ Fixed dead players sometimes teleporting
- ⭐️ Fixed the healing shop not being refilled when encountered a 2nd time in a biome
- ⭐️ Fixed cases of being locked in giver UIs
- ⭐️ Fixed cases of player(s) directly teleported to miniboss arena during a fight in a secret zone
- ⭐️ Fixed a case were the Head miniboss could go outside its arena
- ⭐️ Weapons: fixed Anchor Boom application of effects
- Gifts: fixed Strong Recovery coefs that were not correctly applied
- ⭐️ Fixed issues when teleporting to a player in the hot springs or when teleporting while being in the hot springs
- ⭐️ Fixed permanent invincibility that could happen in specific conditions when dying with the Survivor gift
- Fixed Weapon FishKnife 2nd attack pulling the player too close to their target
- ⭐️ Fixed Trinket refill effects also applying to Magifishes
- Fixed Rat Village fireworks crate being sometime prioritized as targets over the actual enemies
- ⭐️ Fix-candidate for enemy being blocked behind the locked door in the Alterattack 3rd upgrade's arena
- ⭐️ Fixed a potential crash if 2 pressure plates were activated at the same time during the Navelless Brothers boss fight
- ⭐️ Fixed under the hood error when interrupting an attack with a biome loading
- ⭐️ Fixed prevent launching 2 fall action on enemies, thus preventing following under the hood errors
- ⭐️ Co-op: fixed potential issue with individual boost givers
- ⭐️ Co-op: fixed potential issue when dropping items while dying
- Co-op: fixed not being able to teleport to any teammates when they are at a Shop
- Fixed some shadow appearing / disappearing on some configs
- Fixed wrong credits for Léo
- ⭐️ Fixed having damage counters showing higher values than the actual applied damage
- ⭐️ Fixed long range weapons sometime targeting the tubes in Incubator and not the active foes
- ⭐️ Fixed chunks disappearing when entering a secret
- ⭐️ Fixed potential UI issues when using weapons and trinkets with the permanent damage upgrade affix, that showed values at 0% when it was not the case
- Fixed chunk popping after entrance in some cases
- Fixed Headbanger not being insta killed by the Crystallize in some rare conditions
- Fixed an issue with the Frend quest for older saves
- Fixed "Join with a code"'s join button not reachable using a controller
- Other minor bugfixes
- ⭐️ Fixed mouse cursor disappearing when needed
- ⭐️ Mouse input: you can deactivate mouse aiming in the options
- ⭐️ Mouse input: attacks are now aimed towards the cursor
- Mouse input: added an option to have the dash going toward the cursor
- Mouse input: cursor is now hidden if you do not move it for 4 seconds
- ⭐️ Sirocco now launches 4 shots of fire projectiles and go faster (instead of 4 shots of normal and 2 of fire)
- ⭐️ Anchor Boom is faster and charged attack has a bigger zone
- ⭐️ Ninja Stars will now auto aim enemies to ease their usage
- ⭐️ Heavy Blade having hitboxes tweaked
- Katars' Alterattack now apply 5 bleed in a large zone. Charged attack dash farther
- Alterattacks with iframes no longer scale with attack speed
- Enemies have a bit less health in biomes 3 & 4 but are harder to breach
- Biome Incubator: all enemies are globally more aggressive and faster
- ⭐️ Fixed enemies from Incubator unable to come back from falling after a Charged Blade's Alterattack
- Co-op: fixed Back to the Ark wind activating before having all players' votes validated
⭐️ The Shield Hex gift can no longer be replaced
Shield's parry window increased
The "Teleport to team" hint now has a maximum duration of 5s
⭐️ Fixed the login button in Pietro menu that was logging out when there was a network problem
⭐️ Fixed Banger Pulsor not able to continuously dash without a direction set
⭐️ Fixed the Magifish Shield providing infinite protection in certain cases
⭐️ Fixed Alterattack hittable gates in multiplayer, when one player left before the current biome
- Fixed memory allocations causing stuttering during runs
- Fixed the fact that item drops where enabled while in a giver menu
- Fixed potential gift duplicates
- Fixed minor errors
- ⭐️ New mouse cursor
- Added graphics option for dynamic quality
- Updated some held attacks game feel by having a better detection at "preshotted" inputs
- Increased price of Gift Slots upgrades
- The Final Curse mini stun can now be resisted by Elites and Incubator enemies
- Incubator : Tentacles critters are no more aggressives and all patrol
- Incubator : Empty Tubes can now contains some cogs
- Incubator : Trap Tubes launch a bit more explosives
- Katars' backstab angle +10°
- ⭐️ Fixed connection errors related to Thailand regional settings <@199526928170876929>
- ⭐️ Fixed enemies sometimes spawning in the ground
- ⭐️ Fixed a rare error when interrupting an enemy at juuuuuust the right time
- ⭐️ Fixed Katars' back dash held attack not being triggered sometimes
- Fixed gate icons not displaying properly in Factory
- Fixed Charged Blade Alterattack pushing gooed targets
- Incubator biome : Chests are now locked by near Tubes (and no longer by small tentacles critters)
- 1st Gift Slot upgrade always shown in Eperin's menu
- Improved assets management for better loading times and smaller patches
⭐️ The "Off with its head" achievement should no longer be randomly given
- ⭐️ Banking Fish always available at the middle of first and second biomes
- ⭐️ The Egg Keeper enemy (Incubator) is a bit more active and jumpy: added an attack that he can launch from afar, added some movement actions, won't protect itself behind its shield as often
- ⭐️ Ninja Stars weapon Alterattack damage +20%
- The Big Tentacle (Incubator) enemy now launch a normal attack when exiting its incubator tube (instead of a 360° attack)
- The Big Tentacle (Incubator) enemy won't spawn in challenges anymore
- The Ravenblade weapon Charged Attack is a bit longer to launch but can now be chained without cooldown
- The Fish Knife weapon Alterattack has more reach and does more direct damage but has 2 jump hits instead of 3
- 4th Heal Flask recharge and Project 2501 prices increased
- Time limited challenges last longer in 3rd and 4th biomes
- ⭐️ For clarity, stop showing the locked memories info cards in the inventory
- Allow swap buttons to be clicked on in the inventory
- Add enable input delay on hub menus
- Update locked/unlocked tabs colors on hub menus
- ⭐️ Fixed a case were player(s) could be trapped in the Naveless Boss arena with no enemy and closed doors
- ⭐️ Fixed the Big Tentacle (Incubator) enemy death - it could block players in arenas
- ⭐️ Fixed disappearing tanks in the Navelless Brothers boss fight
- ⭐️ Fixed Crystallize gifts application on dummies
- ⭐️ Fixed potential crash when freezing Pirate Shield enemies
- ⭐️ Fixed key rebinding not working with some key combinations (impossible to rebind shift with R for exemple)
- ⭐️ Fix candidate for achievements not unlocking in certain cases
- Fixed patrolling Incubator enemies and extended their patrol zone
- Fixed patrolling Rat Village enemies
- Fixed animation of enemies in Incubator
- Fixed recovery (rally) application that was giving back too much health
- Fixed Anchor Boom weapon with high attack speed bonuses
- Fixed Bushes leaves appearing and disappearing
- ⭐️ Pietro (the multiplayer NPC) will now always be visible when unlocked, even offline, and will prompt you to log in
- ⭐️ Fixed potential UI lock when getting Alterattack upgrades
- ⭐️ Fixed potential lock when going to a Hidden shop
- ⭐️ Fixed Ninja stars weapon behaviour, should be easier to use
- ⭐️ Fixed rebinding not working with some keys
- ⭐️ Fixed game icon resolution
- Degressive coefficients for control effects (stun/freeze/...) have been changed. Standard enemies can always be controlled. Elites and enemies made for duels can now resist these effects. Minibosses and bosses can still resist. Degressive coefficients have a reset timer for everyone.
- Reduced the amount of heal flasks in some shops in multiplayer
- Ice bomb duration reduced from 4s to 3s
- Incubator and Rat village bestiary rebalanced to be more difficult
- Rebalanced bestiary health in multiplayer